You don't need to include additional libraries in your project. There are no dependency conflicts. In addition, RestFB is highly portable and can be used in both Android projects and normal Java applications.
Although we provide a standard implementation for our core components, each component can be replaced with a custom implementation. This allows RestFB to be easily integrated into any kind of project. Even Android projects are supported.
TThe RestFB API is really minimal and you only need to use one method to get information from Facebook and one to publish new items to Facebook. We provide default implementations for all the core components, so you can drop the jar into your project and be ready to go.
Our Facebook types are simple POJOs with special annotations. This configuration is designed for ease of use and can be used to define custom types very easily.
Newest Version of the
library is available from RestFB's home on Github.
View the
changelog here.
RestFB is a single JAR - just drop it into your application and you're ready to go. Download it from
Maven Central:
A collection of offline files and modified versions of Eaglercraft. How to Run Eaglercraft 1.12 from GitHub
The term "Eaglercraft 1.12" is currently a search trap yielding low-quality or unsafe results. Users should proceed with extreme caution.
Actionable steps to get started (assumes basic dev tools)
There are two primary methods to play Eaglercraft 1.12 using GitHub resources: playing online via GitHub Pages or playing offline by downloading the repository. Method 1: Playing Online via GitHub Pages
jadenacoder/Eaglercraft-1.12.2: This repository is the ... - GitHub
Eaglercraft 1.12 is a community-driven project that brings the experience of Minecraft Java Edition 1.12
Several developers maintain different forks of the 1.12 codebase, each optimized for different use cases:
Several GitHub repositories host Eaglercraft 1.12.2, offering offline versions, source code, and deployment tools. Key Repositories
: As noted in the DevevolperPlus/Eaglercraft-1.12-Source repository, 1.12 builds offer native local network play. It mirrors vanilla Java LAN mechanics across local IP ports rather than forcing traffic through distinct WebSockets or external relays.
A repository focused on a performance-optimized version of EaglercraftX based on 1.12.2.
catfoolyou/EagsTestServer: Debug server for Eaglercraft 1.12
jadenacoder/Eaglercraft-1.12.2: This repository is the ... - GitHub
Porting 1.12 requires handling advanced rendering changes. Active developers usually discuss these technical hurdles in the repository's "Issues" or "Discussions" tabs. How Eaglercraft 1.12 Works Technically
restfb source code is placed on Github and the library itself evolves with the help of many great people. A lot of Github users contribute to restfb. We get many hints and questions, and of course many pull and feature requests. And we'd like to say thank you to everyone who has helped along the way! eaglercraft 1.12 github
The development of restfb is sponsored by these great companies and individuals. If you also like to sponsor us, please check the sponsor button on our RestFB Github page or send us a short note .
Copyright (c) 2010-2025 Mark Allen, Norbert Bartels. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.